Category Archives: video games

Gamestop will be the single largest wealth distribution in United States History

Late in January 2021 the short stock squeeze on hedge funds by Reddit subforum r/Wallstreetbets became a national story. The primary narrative seemed to treat the conflict as a novelty story about the insights and cheek of the uninformed masses investing on their phones. This may be a risky prediction, but I think that next week the majority of Reddit investors will hold and the eventual consequences will result in the single largest wealth distribution in United States History.

Mohammed El-Erian writes a good summary of the showdown that is happening and the stakes for the large scale financiers in Bloomberg:

I’m not strong on translating business-speak, but I think he is saying that if the Gamestop shareholders continue to want to buy the stock (not just hold it) and some short purchases still need to be fulfilled, then the value of the stock could continue to rise. And that could wreck one or more of the money making jam boys on wall street.

A casual stroll through Reddit will give you some good examples of the palpable poor-vs-rich anger. Reading r/Wallstreetbets is fascinating for the insider language, the shared sense of purpose and the dual denigration of the community and pride for it’s newly-found capabilities.

Note that the subforum is called r/Wallstreetbets. There is another forum called r/stocks and hundreds of other Reddit investing subforums. The name of this forum betrays the gambling nature of the investment stories and the big wins and losses which make this story so attractive.

Here are a couple of screenshots from the forum with some particular linguistic and representational frames that are worth note. (They are also potentially offensive).

This is insider communication telling the story of the moment to themselves. The community is self-articulated as small-time investors, angry at large hedge funds. The participants seem mostly interested in making visible the disparities of the capitalist system. They call themselves “retards” and “autists” partially to obsure the notion that they are giving financial advice. The reference to apes is shared identity with Harambe the murdered ape imprisoned in the Cincinnati zoo.

They are almost always offering palliative advice. Everyone I know has experienced so much pain and suffering because of debt. Health care and education debt, extra-long work hours and exhaustion from a combination of an economic system that asks more and more from us while offering less of a safety net. The raw anger of the “guy who lives in his truck” and u/space-peanut can be felt. Their motivation is vengence – to not only hold, but to “buy the dip” to continue to invest in the stock for the purposes of enacting revenge for the damage already done by the capitalist system.

Buying the stock is getting harder and harder to do as the trading app Robinhood froze purchases and then throttled users to a single share per day on Friday. The realization that the company was preventing the movement from access to the stock (seemingly to protect the hedge funds) created enormous anger and a quick move to use those investing tools that allowed small investors to buy Gamestop stock.

I’m not alone in thinking that there is a showdown coming this next week, and the press will continue to talk about the inevitable run that will come when some of the larger stockholders sell the stock in order to recoup their now astronomic investments. But I’m not sure that many of the die-hards are going to do that. I think they “like the stock.”

Reading R/Wallstreetbets, one of the users whose posts zoomed to the top of the page is u/Deepfuckingvalue a user named Keith Gill. u/Deepfuckingvalue posts single images of his stock portfolio daily holding gamestop stock showing a 30-40 million dollar investment portfolio. It is a persuasive representation of the enthusiastic rewards for this kind of clubhouse community of seemingly-irrational investors. Watching Gill’s youtube video explaining why he thinks you should buy Gamestop is rational, persuasive and prescient.

U/Deepfuckingvalue argues that Gamestop is likely to stick around because people will shop there and the store will make money. He defends against digital video-game purchases, articulates management changes and basically does wonky due diligence. Around 39 minutes they begin forecasting what the stock might do if people invest. Worth a watch.

Note that this video is from July. The reddit folks who were hipped into this moment have had six months to slip into a few Gamestop shares at prices from four bucks to above four hundred bucks. Quite a few users on the forum have presented their spreadsheets of gamestop changes showing hundreds of thousands of dollars of gains and a shared enthusasm to hold the stock.

I think that a few folks will sell a few shares to get some cash to pay bills or floss their new found wealth. But I bet that the majority of folks will keep the majority of their shares. Others, excited to be part of the community of Gamestop stock owners will be ready to buy the stock even at the inflated price because it comes with a lot of extra value from the moment. But I think they are thinking that they will get to own a long-standing business in their community, not stock that they’ll sell when it is convenient.

I think that that individual investors will continue to seek out nostalgic businesses that have been marked for decline by hedge funds. AMC and Bed Bath and Beyond appear to be part of this redemption story because they hit the sweet spot of businesses that people want to defend from destruction and because they have been shorted by hedge funds.

This may point to a kind of crowd-funded community development opportunities. In the past most small investors have been sway to the moves of the market. If your local grocery store went out of business you might have to drive 45 miles to shop somewhere else. The ability to quickly invest money to keep businesses afloat because we need them hasn’t been available before this. I wonder if the abiliy to save a few chain corporations from bankruptcy will make a dramatic difference, but it is an interesting change in presumed power and maybe it will prevent a few food deserts.

But we also are going to see a huge series of changes from this moment because a couple of billion dollars is moving from hedge funds to a lot of previously-small scale investors in Gamestop. These Gamestop millionaires are going to going to make a big impact in the financial and cultural moment of 2021.

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Filed under capitalism, class, communication, health, juxtaposition, protest, representation, resistance, rhetoric, technology, video games, videogames

cannibal capitalism and video game streaming

Cannibal capitalism is the mediated consumption of other people’s suffering. Usually someone gets paid for this. In the NFL players and owners get money while viewers watch men exchange ritualized interpersonal violence. Traditional televised sports are ripe with injury moments and the moral judgement that soothes and justifies the suffering.

Slightly less visible is the suffering that happens in order to bring us the entertainment. The New Yorker has a nice essay on video game streamers who broadcast their games to gigantic audiences of semi-interactive fans. Taylor Clark describes the harm that many streamers face from the occupation.

“At this summer’s PAX West–a yearly convention that inundates downtown Seattle with gaming fans–virtually every streamer I spoke with voiced concerns about the health risks of overwork. “My doctor told me I was going to die if I kept doing it like this,” a young broadcaster who goes by Bria Leigh said. ‘You spend ten hours a day in the chair. And you don’t even want to get up to use the bathroom, because you’re afraid you’ll lose viewers.'”(43) – Taylor Clark, “Revenue Streaming.” The New Yorker. November 20, 2017. P. 38-44

Clark’s article contains reference to a gamer who died during a 24-hour charity stream (Brian Vigneault) and a opens with the description of Roberto Garcia AKA Towelliee, a popular streamer.  Clark describes the impact on Garcia from his years of grinding out gaming for fans.

“Game streaming, Garcia discovered, required non-stop work.  The only way to attract viewers, and to prevent the ones you had from straying to other broadcaster, was to be online constantly, so he routinely streamed for eighteen hours a day.  “That’s what I had to do to grown the viewership,” he said.  His ankles swelled from sitting at this computer.  his weight grew to four hundred and twenty pounds.” (38) – Taylor Clark, “Revenue Streaming.” The New Yorker. November 20, 2017. P. 38-44

There is a lot to unpack in the representations of video gaming and new media.  My interest is to note that this new genre of entertainment has consequences for the producers.  Streamed live, viewers get to watch and comment on (consume) the streamers with a kind of interactivity that has seldom been seen before.  The invitation is there for viewers to chat directly with the producers and create community.

But the expectation is that the streamer is there for the viewer and in some ways is entitled to the viewing.  In this relationship where the streamer depends on the views to make a living there is a certain incentive to grind through moments of suffering in order to keep viewers.

This relationship is cannibal capitalism where viewers consume the suffering of someone else through the media.  It is visible through the twitch comments and the representations of streaming participants.  It is also in the bodily cost that is above-and-beyond other lines of employment.  (No doubt that people who cut down trees for a living have swelling feet and high blood pressure from their job, but few arborists have 10,000 people watching their successes and failures live).

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Filed under capitalism, communication, health, technology, video games, videogames, vulnerability

Gamergate, autoblocker, anti-trans violence and sea lions: Katherine Cross for the win

One of the most productive commentators about so-called gamergate is Katherine Cross.  Her recent post on Feministing is so on point that it deserves some archival / expansion work.

1.  There is an autoblocking program for twitter that removes most of the posts from gamergate trolls.  For anyone out there interested in civil space, this is a big improvement.  Cross describes it this way:

What offends GamerGaters about the autoblocker, aside from the fact that a woman found a technical solution to a social problem, is that it denies them the ability to impose themselves on targets. The idea that the women, people of colour, and queer folk who’ve comprised the majority of GG’s targets might be able to curate their online spaces and have certain discussions only with those of their choosing is repugnant to many GamerGaters. In the absence of genuine legal recourse, the worst thing you can do to a bully, harasser, or troll is ignore them after all.

via Revenge of the Sealion: GamerGate’s crusade against blocking.

2.   Underscoring much of the gamergate vitriol is a toxic anti-trans politics.  Much of the visibility of the violence seems to have a direction.  Again Katherine Cross gathers enough targeted tweets and message board quotes to rile me up.   For those who are trans-inclusive, trans-positive, or simply kind human beings, it is worth marking gamergate as a particularly anti-trans moment in time.

3.  Katherine Cross introduces me to the idea of “sealioning” — a refined bullying tactic.  Cross explains:

“Polite” GGers, defined as those who do not explicitly swear or use slurs, nevertheless harry the people they target because they do not take no for an answer and come in packs. The phenomenon of “sealioning”– barraging a target with politely worded but interrogating questions asked in bad faith– gained a name under GamerGate because of how common the tactic was.

via Revenge of the Sealion: GamerGate’s crusade against blocking.

Also provided is this nice comic!

Sealion-Comic

 

 

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Filed under Animals, communication, feminism, Gay, hacking, human rights, intersectionality, protest, representation, resistance, sexism, Surveillance, technology, video games

Anita Sarkeesian and accountability for online harassment

Anita Sarkeesian does really good critical analysis of video games.  For that work she has received death threats and brutal online harassment.  What do you do with this kind of vitriol?  Sarkeesian explains her approach in an IGN interview:

I have a few strategies for dealing with harassment. First having a good support network is important. Whenever possible I try to look through the worst of the comments and messages with friends who can offer moral support and witty observations. Second, I never respond to any of the hateful messages, emails or comments directly. Its just not worth it on a tactical level or frankly, on an emotional level. You really can’t have a well reasoned argument with folks spewing blatant sexism all over the place.

Instead, after long discussions and careful consideration, I decided to document the abuse I was receiving and strategically post portions of it online. I knew that by refusing to be silent, and making the abuse public, I ran the risk of further enraging my attackers and becoming even more of a target but ultimately I felt it was worth it to try and bring more attention to the epidemic of sexist harassment that women face everyday just for wanting to be full participants online.

via Full IGN interview with Anita Sarkeesian | Feminist Frequency.

Sarkeesian also notes some potentially fruitful tactics to think structurally about accountability.

When it comes to the question of accountability, we obviously need our service providers to take online harassment seriously with built in structures and functionalities that actively deter bad behaviour and actually encourage good behavior. We also need to be creating a larger cultural shift away from impunity and towards a measure of social accountability.  This is a long process of course but it starts with community members especially men publicly calling out harassment and challenging misogyny when they see it. It’s critically important to make it clear that abusive behavior will not be tolerated in our digital spaces.  These small personal actions might not immediately change the mind or world view of the person doing the harassing, but if enough people speak up it can definitely help to create an environment where perpetrators will feel less comfortable and less supported in their abusive behaviour. Harassers might think twice before making a sexist, racist or homophobic comment next time around because they can’t be sure that their fellow gamers will just ignore or go along with it.

via Full IGN interview with Anita Sarkeesian | Feminist Frequency.

I also like her response to the idea that she should “grow a thicker skin.”

AS: Honestly, this is kind of a difficult question to answer. The events in question have of course had a pretty substantial impact on my life both professionally and personally. I would be lying if I said that it isn’t sometimes a struggle to deal with this kind of persistent vitriol on a daily basis.  I think one possible response to this much vicious hostility would be to simply become jaded and cynical or to “grow a thicker skin” so to speak.  But I don’t think that the price of admission to the world of gaming should be to have to disconnect from your emotional capacity or distance yourself from your own humanity. I don’t think that’s a fair trade. Its simply not ok to ask people to jettison their ability to feel in order to deal with a constant barrage of threats, slurs and abuse. So instead I try to balance it all by focusing more on the tremendous outpouring of support for my project. That incredible encouragement has really inspired me and deepened my convictions about the work I do and I think is an indication that the industry, and gaming culture more broadly, is already in the process of changing for the better. Although, this metamorphoses may be slow and painful at times, there can be no doubt that change is happening and will result in a better more inclusive gaming culture for everyone.

via Full IGN interview with Anita Sarkeesian | Feminist Frequency.

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