Anita Sarkeesian and accountability for online harassment

Anita Sarkeesian does really good critical analysis of video games.  For that work she has received death threats and brutal online harassment.  What do you do with this kind of vitriol?  Sarkeesian explains her approach in an IGN interview:

I have a few strategies for dealing with harassment. First having a good support network is important. Whenever possible I try to look through the worst of the comments and messages with friends who can offer moral support and witty observations. Second, I never respond to any of the hateful messages, emails or comments directly. Its just not worth it on a tactical level or frankly, on an emotional level. You really can’t have a well reasoned argument with folks spewing blatant sexism all over the place.

Instead, after long discussions and careful consideration, I decided to document the abuse I was receiving and strategically post portions of it online. I knew that by refusing to be silent, and making the abuse public, I ran the risk of further enraging my attackers and becoming even more of a target but ultimately I felt it was worth it to try and bring more attention to the epidemic of sexist harassment that women face everyday just for wanting to be full participants online.

via Full IGN interview with Anita Sarkeesian | Feminist Frequency.

Sarkeesian also notes some potentially fruitful tactics to think structurally about accountability.

When it comes to the question of accountability, we obviously need our service providers to take online harassment seriously with built in structures and functionalities that actively deter bad behaviour and actually encourage good behavior. We also need to be creating a larger cultural shift away from impunity and towards a measure of social accountability.  This is a long process of course but it starts with community members especially men publicly calling out harassment and challenging misogyny when they see it. It’s critically important to make it clear that abusive behavior will not be tolerated in our digital spaces.  These small personal actions might not immediately change the mind or world view of the person doing the harassing, but if enough people speak up it can definitely help to create an environment where perpetrators will feel less comfortable and less supported in their abusive behaviour. Harassers might think twice before making a sexist, racist or homophobic comment next time around because they can’t be sure that their fellow gamers will just ignore or go along with it.

via Full IGN interview with Anita Sarkeesian | Feminist Frequency.

I also like her response to the idea that she should “grow a thicker skin.”

AS: Honestly, this is kind of a difficult question to answer. The events in question have of course had a pretty substantial impact on my life both professionally and personally. I would be lying if I said that it isn’t sometimes a struggle to deal with this kind of persistent vitriol on a daily basis.  I think one possible response to this much vicious hostility would be to simply become jaded and cynical or to “grow a thicker skin” so to speak.  But I don’t think that the price of admission to the world of gaming should be to have to disconnect from your emotional capacity or distance yourself from your own humanity. I don’t think that’s a fair trade. Its simply not ok to ask people to jettison their ability to feel in order to deal with a constant barrage of threats, slurs and abuse. So instead I try to balance it all by focusing more on the tremendous outpouring of support for my project. That incredible encouragement has really inspired me and deepened my convictions about the work I do and I think is an indication that the industry, and gaming culture more broadly, is already in the process of changing for the better. Although, this metamorphoses may be slow and painful at times, there can be no doubt that change is happening and will result in a better more inclusive gaming culture for everyone.

via Full IGN interview with Anita Sarkeesian | Feminist Frequency.

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Filed under communication, critique, feminism, media, video games

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